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PhD position in Computational Geometry, Netherlands


The candidate will study the interplay of three key challenges (location uncertainty, unpredictable motion, and real-time computation) in computational geometry, under the guidance of dr. Maarten Löffler. The advance of modern location-aware technology challenges the traditional model of computation used in the rich computational geometry literature. In recent years, significant but isolated efforts have been made to adapt and transfer traditional results to this new setting. The candidate will advance the underlying theory and collect and organise these efforts to identify common ground.
Some relevant prior work:
The candidate is expected to:
complete and defend a PhD thesis within the nominal time-frame of four years;
regularly present intermediate research results at our internal colloquium and at international workshops and conferences;
collaborate with other researchers both locally and internationally;
assist in teaching activities.

The ideal candidate has a keen interest and strong background in theoretical computer science or discrete mathematics as evidenced by a Master's degree or equivalent, and should have excellent academic qualifications as well as good communication and collaboration skills. The candidate preferably has experience in computational or combinatorial geometry. Candidates with other relevant backgrounds will be considered.

Candidates without a Master's degree have until August 31st 2016 to complete the final exam. Candidates are expected to be in the upper segment of their class with respect to academic credentials and must show interest in an academic career, including both research and teaching/supervision activities. The purpose of the position is research training leading to the successful completion of a PhD degree.

The candidate is offered a full-time position for four years. Salary starts at € 2,174 and increases to € 2,779 gross per month in the fourth year of the appointment.
The salary is supplemented with a holiday bonus of 8% and an end-of-year bonus of 8,3% per year. In addition we offer a pension scheme, a partially paid parental leave,flexible employment conditions. Conditions are based on the Collective Labour Agreement Dutch Universities. The research group will provide the candidate with necessary support on all aspects of the project. More information is available here.

About the organization
Utrecht University has great ambitions for its teaching quality and study success rates. This also applies to its clear research profiles which are centred around four themes: Sustainability, Life Sciences, Youth & Identity, and Institutions. Utrecht University plays a prominent role in our society and contributes to finding the answers to topical and future societal issues.
The Faculty of Science consists of six departments:

Pharmaceutical Sciences
Information and Computing Sciences
Physics and Astronomy
Chemistry and
The faculty is home to 3500 students and nearly 2000 staff and is internationally renowned for the quality of its research. The faculty's academic programmes reflect developments in today's society.

The Department of Information and Computing Sciences is nationally and internationally renowned for its research in computer science and information science. The research of the department is grouped into four divisions:

Software Systems
Artificial Intelligence
Virtual Worlds and
Interaction Technology
Its research focus is on Game Technology, one of the four research focus areas of the Faculty of Science. Both the department and the faculty strive to strengthen the research in computer science and information science with applications in gaming technology.

The department offers bachelor programs in computer science and information science, and four English-language research master-programs in Artificial Intelligence, Business Informatics, Computing Science, and Game and Media Technology. High enrollment figures and good student ratings make the education very successful.
The Center for Virtual Worlds explores real-world problems through a digital lens. Our field addresses not only computer modelled environments where virtual characters move around and manipulate (or are affected by) virtual objects, but also the way robotics perceive the physical world around them and how this can benefit their actions.
The scope of our research includes automated world construction (either from data or procedurally generated), the analyses and animation of characters and crowds that interact dynamically (and realistically) to each other and their environment, the capture and synthesis of object manipulation, and all aspects of the visualisation of virtual worlds. These themes play an important role in entertainment and (serious) games; which in turn have a major application in health, disaster management, recreation, and education.

Additional information
Additional information about the vacancy can be obtained from dr. Maarten Löffler: 31 (30) 253 6759 or

To apply please attach a letter of motivation, curriculum vitae, MSc thesis or equivalent and (email) addresses of two referees.
Application deadline is juni 1st 2016

Further Information

Application Deadline : 1 June 2016

PhD position in Computational Geometry : PDF

Contact Email:

Posted on 2016-04-18 09:50:11

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